PRAGUE

Interior visualisation done in Unreal Engine 4. This scene was assembled using mostly library assets that were optimised and made game engine ready. Materials were created using Substance Suite.

  • environment design
  • modelling
  • texturing/materials
  • set dressing

  •  Autodesk 3ds Max
  • Adobe Photoshop
  • UV Layout
  • Substance Painter
  • Substance Designer
  • Bitmap2Material
  • Unreal Engine 1